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Five eight-step random walks from a central point. Some paths appear shorter than eight steps where the route has doubled back on itself. (animated version)In mathematics, a random walk, sometimes known as a drunkard's walk, is a stochastic process that describes a path that consists of a succession of random steps on some mathematical space.
Lavarand, also known as the Wall of Entropy, was a hardware random number generator designed by Silicon Graphics that worked by taking pictures of the patterns made by the floating material in lava lamps, extracting random data from the pictures, and using the result to seed a pseudorandom number generator.
Roger D. Nelson developed the project as an extrapolation of two decades of experiments from the controversial Princeton Engineering Anomalies Research Lab (PEAR). [6]In an extension of the laboratory research utilizing hardware Random Event Generators (REG) [7] called FieldREG, investigators examined the outputs of REGs in the field before, during and after highly focused or coherent group ...
all general documentation; references, manual, organigrams, ... Including the binary codes included in the comments. all coded comments MkDocs: Natural Docs: NDoc: perldoc: Extend the generator classes through Perl programming. Only linking pdoc: overridable Jinja2 templates source code syntax highlighting, automatic cross-linking to symbol ...
Common PRNG (pseudorandom number generator) — preferably cryptographically secure — in both transmitter and receiverTransmitter sends 'next' code in sequence; Receiver compares 'next' to its calculated 'next' code.
An xorshift+ generator can achieve an order of magnitude fewer failures than Mersenne Twister or WELL. A native C implementation of an xorshift+ generator that passes all tests from the BigCrush suite can typically generate a random number in fewer than 10 clock cycles on x86, thanks to instruction pipelining. [12]
Maze generated in Commodore 64 BASIC, using the code 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. A related form of flipping a coin for each cell is to create an image using a random mix of forward slash and backslash characters. This doesn't generate a valid simply connected maze, but rather a selection of closed loops and unicursal passages.
Random number generation in kernel space was implemented for the first time for Linux [2] in 1994 by Theodore Ts'o. [6] The implementation used secure hashes rather than ciphers, [clarification needed] to avoid cryptography export restrictions that were in place when the generator was originally designed.
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