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  2. List of banned video games by country - Wikipedia

    en.wikipedia.org/wiki/List_of_banned_video_games...

    The ban was lifted on 23 June 2016; the game can be acquired in physical and non-physical format through Steam. Counter-Strike is banned because of violence and a map simulating a Favela in 2008. The ban was later lifted and the game is available for sale. EverQuest is banned because the player is able to go on quests for both good and evil.

  3. Ray-Ban Wayfarer - Wikipedia

    en.wikipedia.org/wiki/Ray-Ban_Wayfarer

    Ray-Ban Wayfarer. Ray-Ban Wayfarer sunglasses and eyeglasses have been manufactured by Ray-Ban since 1952. Made popular in the 1950s and 1960s by music and film icons such as Buddy Holly, Roy Orbison and James Dean, Wayfarers almost became discontinued in the 1970s, before a major resurgence was created in the 1980s through massive product ...

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    October 10, 2023 [8] Genre (s) Game creation system, massively multiplayer online. Mode (s) Single-player, multi-player. Roblox ( / ˈroʊblɒks / ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.

  5. Save up to 70% on home, fashion, beauty and more during Macy ...

    www.aol.com/lifestyle/save-up-to-70-on-home...

    The retailer is offering huge discounts — up to 70% — on home goods, ... Ray-Ban Frank II Titanium 51 Unisex Sunglasses. $293 $419. ... Students walk out of Harvard College graduation; UCLA ...

  6. Ray-Ban - Wikipedia

    en.wikipedia.org/wiki/Ray-Ban

    Ray-Ban is a brand of luxury sunglasses and eyeglasses created in 1936 by Bausch & Lomb. The brand is best known for its Wayfarer and Aviator lines of sunglasses. In 1999, Bausch & Lomb sold the brand to Italian eyewear conglomerate Luxottica Group for a reported $640 million.

  7. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    Social media. Social media are interactive technologies that facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through virtual communities and networks. [1] [2] Although not unchallenged, [3] [4] common features include: [2] Online platforms that enable users to create and share content ...

  8. Ray-Ban Stories - Wikipedia

    en.wikipedia.org/wiki/Ray-Ban_Stories

    t. e. Ray-Ban Meta Smart Glasses, formerly known as Ray-Ban Stories, are smartglasses created as a collaboration between Meta Platforms and EssilorLuxottica. They include two cameras, open-ear speakers, a microphone, and touchpad, all built into the frame. [1] Ray-Ban Stories are the latest in a line of smartglasses released by major companies ...

  9. Reality Labs - Wikipedia

    en.wikipedia.org/wiki/Reality_Labs

    Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and online platforms such as Horizon Worlds. In June 2022, several artificial intelligence (AI ...

  10. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...

  11. Book banning in the United States (2021–present) - Wikipedia

    en.wikipedia.org/wiki/Book_banning_in_the_United...

    Outcome. Banning of thousands of books from school libraries in many states. Starting in 2021, there have been a considerable number of books banned or challenged in parts of the United States. Most of the targeted books have to do with race, gender, and sexuality. Unlike most book challenges in the past, whereby parents or other stakeholders ...

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