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  2. Keystroke programming - Wikipedia

    en.wikipedia.org/wiki/Keystroke_programming

    The code for this alternate function is derived from that of the original key function by adding 5 to the units digit (without carry to the tens digit). Thus, the key codes corresponding to the position of the 2nd key itself (21 and 26) are never used as opcodes. Here is the table of the codes produced with the 2nd prefix:

  3. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.

  4. Imperative programming - Wikipedia

    en.wikipedia.org/wiki/Imperative_programming

    In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform.

  5. Functional programming - Wikipedia

    en.wikipedia.org/wiki/Functional_programming

    Download QR code; Wikidata item ... functional programming is a programming paradigm where programs ... Functional programming is also key to some languages that have ...

  6. Video game programmer - Wikipedia

    en.wikipedia.org/wiki/Video_game_programmer

    Input programming, while usually not a job title, or even a full-time position on a particular game project, is still an important task. This programmer writes the code specifying how input devices such as a keyboard, mouse or joystick affect the game. These routines are typically developed early in production and are continually tweaked during ...

  7. Constant (computer programming) - Wikipedia

    en.wikipedia.org/.../Constant_(computer_programming)

    In computer programming, a constant is a value that is not altered by the program during normal execution.When associated with an identifier, a constant is said to be "named," although the terms "constant" and "named constant" are often used interchangeably.

  8. High-level programming language - Wikipedia

    en.wikipedia.org/wiki/High-level_programming...

    In computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer.In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program ...

  9. Literate programming - Wikipedia

    en.wikipedia.org/wiki/Literate_programming

    Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...

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