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  2. Google Earth - Wikipedia

    en.wikipedia.org/wiki/Google_Earth

    Google Earth. Google Earth is a computer program that renders a 3D representation of Earth based primarily on satellite imagery. The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles. Users can explore the globe by entering ...

  3. LithTech - Wikipedia

    en.wikipedia.org/wiki/LithTech

    Website. www .lith .com. LithTech is a game engine developed by Monolith Productions and comparable with the Quake and Unreal engines. Monolith and a number of other video game developers have used LithTech as the basis for their first-person shooter games. Monolith initially developed the engine for Microsoft before purchasing the rights to it ...

  4. SpaceEngine - Wikipedia

    en.wikipedia.org/wiki/SpaceEngine

    spaceengine .org. SpaceEngine is an interactive 3D planetarium and astronomy software [2] initially developed by Russian astronomer and programmer Vladimir Romanyuk, [3] with development continued by Cosmographic Software as of 2022. It creates a 1:1 scale three-dimensional planetarium representing the entire observable universe from a ...

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Focused on large open scenes: 64-bit precision of coordinates, support for geo coordinates, round Earth model. Mainly used in enterprise and professional simulators. Unity: C++: 2005 C#, Visual scripting (Bolt) Yes 2D, 2.5D, 3D

  6. Outerra - Wikipedia

    en.wikipedia.org/wiki/Outerra

    Outerra is a Slovak computer software company best known for its middleware 3D planetary graphics engine, called Outerra engine, in development since 2008. The engine renders high-quality terrain, terrain texturing, flora and water flow normal maps using relatively sparse and highly compressed data through fractal processing and other types of procedural generation.

  7. List of Bakuage Sentai Boonboomger episodes - Wikipedia

    en.wikipedia.org/wiki/List_of_Bakuage_Sentai...

    Kenji Konuta. May 19, 2024. ( 2024-05-19) Taiya meets Engine Speedor, a small, sentient car who asks Taiya to deliver him to his partner, Sōsuke Esumi who is the leader of the Go-ongers and is also looking for him. This episode is a crossover with Engine Sentai Go-onger, celebrating the 15th anniversary of its conclusion. 13.

  8. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    The Quake engine was developed from 1995 for the video game Quake, released on June 22, 1996. John Carmack did most of the programming of the engine, with help from Michael Abrash in algorithms and assembly optimization. The Quake II engine (id Tech 2.5) was based on it. John Romero initially conceived of Quake as an action game taking place in ...

  9. Brian McClendon - Wikipedia

    en.wikipedia.org/wiki/Brian_McClendon

    Beth Ellyn McClendon. Education. University of Kansas, Lawrence ( BS) Brian A McClendon (born 1964) is an American software executive, engineer, and inventor. [1] He was a co-founder and angel investor in Keyhole, Inc., a geospatial data visualization company that was purchased by Google in 2004 [2] [3] to produce Google Earth.

  10. Earth 2160 - Wikipedia

    en.wikipedia.org/wiki/Earth_2160

    Earth-4 is the graphics engine used in Earth 2160. It is a 3D engine developed to make a highly detailed environment and AI. It also has a hardware version that supports pyrotechnic and lighting effects. It was developed by Mariusz Szaflik. The game uses the Earth-4 engine, which uses a T&L rendering module supporting pixel shading and bone ...

  11. Talk:Google Earth Engine - Wikipedia

    en.wikipedia.org/wiki/Talk:Google_Earth_Engine

    Hello fellow Wikipedians, I have just modified one external link on Google Earth Engine. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:

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