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  2. G2A - Wikipedia

    en.wikipedia.org/wiki/G2A

    G2A.COM Limited (commonly referred to as G2A) is a digital marketplace headquartered in the Netherlands, [1] [2] with offices in Poland and Hong Kong. [3] [4] The site operates in the resale of gaming products by the use of redemption keys.

  3. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    The service is the largest digital distribution platform for PC games, with an estimated 75% of the market share in 2013 according to IHS Screen Digest. [2] By 2017, game purchases through Steam totaled about US$ 4.3 billion, or at least 18% of global PC game sales according to Steam Spy. [3] By 2021, the service had over 34,000 games with over 132 million monthly active users. [4] Steam's ...

  4. List of postal codes of Canada: G - Wikipedia

    en.wikipedia.org/wiki/List_of_postal_codes_of...

    This is a list of postal codes in Canada where the first letter is G. Postal codes beginning with G are located within the Canadian province of Quebec. Only the first three characters are listed, corresponding to the Forward Sortation Area (FSA).

  5. The 24 Best Family Meal Deals From Popular Fast-Food Joints - AOL

    www.aol.com/24-best-family-meal-deals-210000567.html

    For $24, you'll get 10 fried chicken legs and thighs, plus two large sides, five biscuits, and five of the chain's signature jalapenos. Look for more meal deals on the coupon page of the website.

  6. G2A (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/G2A_(disambiguation)

    G2A (disambiguation) G2A may refer to: G2A - a video games website. LNWR Class G2A. Haplogroup G2a. A version of the Soko G-2 Galeb. A G protein-coupled receptor that is also termed GPR132. Category: Letter–number combination disambiguation pages.

  7. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that ...