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Ray tracing is a technique for modeling light transport in 3D computer graphics, simulating optical effects such as reflection, refraction, and shadows. Learn about the origins of ray tracing from Albrecht Dürer to Arthur Appel, and the evolution of ray tracing algorithms and applications.
A comprehensive list of free and commercial software for producing ray-traced images. Compare the features, licenses, platforms and availability of various ray-tracing software products.
Learn about the special-purpose computer hardware designed for accelerating ray tracing calculations, from early experiments to modern GPUs. Compare different approaches, features, and performance of ray tracing hardware across various products and platforms.
Ray tracing has long been gaming's holy grail. A method of creating hyper-realistic lighting and graphics, for years ray tracing has been promised as the technology that will take games the next ...
Nvidia RTX is a platform that enables real-time ray tracing and other features for graphics, simulation and AI applications. It runs on Nvidia Volta, Turing, Ampere and Ada Lovelace GPUs, and supports DirectX, Vulkan and OptiX APIs.
RDNA 2 is a graphics architecture designed by AMD for gaming and consoles, released in 2020. It features 80 compute units, ray tracing, mesh shaders, and a large on-die Infinity Cache for improved performance and efficiency.
DirectX Raytracing (DXR) is a feature of DirectX 12 that implements ray tracing, a technique for realistic graphics rendering. Learn about the features, technical details, and updates of DXR, and see examples of raytraced scenes.
Ray tracing is a method for calculating the path of waves or particles through a system. The method is practiced in two distinct forms: Ray tracing (physics), which is used for analyzing optical and other systems; Ray tracing (graphics), which is used for 3D image generation