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Computer chess; Deep Thought, a fictional computer in Douglas Adams's series, The Hitchhiker's Guide to the Galaxy; ChipTest, the first in the line of chess computers developed by Feng-hsiung Hsu; Deep Blue, another chess computer co-developed by Feng-hsiung Hsu, being the first computer to win a chess match against the world champion; HAL
The method used by its designers to make Leela Chess Zero self-learn and play chess at above human level is reinforcement learning.This is a machine-learning algorithm, mirrored from AlphaZero used by the Leela Chess Zero training executable/binary code (called "binary") to maximize reward through self-play.
Game Over: Kasparov and the Machine is a 2003 documentary film by Vikram Jayanti about the match between Garry Kasparov, the highest-rated chess player in history (at the time), the World Champion for 15 years (1985–2000) and an anti-communist politician, and Deep Blue, a chess-playing computer created by IBM.
Cheating in chess is a deliberate violation of the rules of chess or other behaviour that is intended to give an unfair advantage to a player or team. Cheating can occur in many forms [1] and can take place before, during, or after a game.
ChessBase is a German company that develops and sells chess software, maintains a chess news site, and operates an internet chess server for online chess. Founded in 1986, it maintains and sells large-scale databases containing the moves of recorded chess games. [1] [2] The databases contain data from prior games and provide engine analyses of ...
1996 – Deep Blue beats Kasparov in the first game won by a chess-playing computer against a reigning world champion under normal chess tournament conditions. Kasparov recovers to win the match 4–2 (three wins, one loss, two draws).
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